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!DotU! is an online gaming team founded June 16th, 2002. Originally formed to compete in Medal of Honor: Allied Assault, !DotU! has evolved and competed in many games over the years. As of 2010 you can find !DotU! playing Bad Company 2.

 

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!DotU! News : !DotU! Deadpool is back ONLINE!!
!DotU! News


It's been a few years since we've had one, but once again we are running a game server!! This time, it's for Bad Company 2.
If you haven't picked this game up yet, I'd recommend doing so NOW! How do we find this magical new place??
Just search in the game server list for !DotU! Deadpool and you will be taken to the promise land!!

Posted by evilekin on Friday, April 23 @ 19:20:12 UTC
( Reads: 50 ) (Read More... | Score: 0)

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!DotU! News : BC2 Weapon Changes!
!DotU! News
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon. Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.



Posted by evilekin on Wednesday, April 21 @ 19:22:33 UTC
( Reads: 41 ) (Read More... | Score: 0)

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!DotU! News : Bad Company 2 PC R9 servers are live
!DotU! News
Today we have sent out BFBC2 PC server update known as "R9" to all our server providers. They will be bringing up servers during the day and into the weekend. Stability of the servers is of course our main focus and we have some server crash fixes in place as well as the following changes:



• admin.say command implemented - the output currently looks a bit funky on the game client, like so: Player: [Server]: but with the next game client it will look like: Server:
• admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job
- Currently there is no way to turn it off
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added (it’s triggered when a player receives GUID)
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for server-side “region” setting (not yet used by the game client)
• Ranked ON forces game-password OFF
• Ranked and PunkBuster settings can only be changed during server startup
• A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
• exposed number of rounds per maps in maplist.txt, and via the remote admin commands


Posted by evilekin on Wednesday, April 14 @ 22:24:35 UTC
( Reads: 34 ) (Read More... | Score: 0)

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Star Trek Online : Season 1
Star Trek Online

Season 1:Common Ground is live for STO!
Patch notes are too huge to post here, clicky below for all the details.
Patch Notes



Posted by evilekin on Thursday, March 25 @ 18:07:36 UTC
( Reads: 41 ) (Read More... | Score: 0)

XD-Obstuso_SH
Star Trek Online : Feb 23rd Patch!!
Star Trek Online

General

  • We’ve addressed an issue where some Bridge Officer powers were not getting slotted properly when you trained new powers. This update will address and attempt to place powers in the proper rank slots the next time your character logs in.
  • The special item Red Matter Capacitor now properly triggers its cooldown when you have two so that they cannot be stacked.
  • Fixed an interact in the Rashana Base that would not work if you did the objectives out of order.
  • French and German Remote Contacts now work properly and should not have garbled HTML tags anymore.
  • The traffic controller who allowed access on Starbase 39 was not doing the job very well. We’ve made adjustments so that players are always able to beam down regardless of what missions are sending you there.
  • A remote contact was prematurely giving out the mission for the upcoming Deep Space 9 Fleet Action which has not been pushed to release yet. Players should no longer be offered this mission until the Fleet Action is pushed in an upcoming update.
  • Daily missions were recently updated to reset 24 hours since taking the mission. We’ve reduced this to 20 hours since taking the mission to allow time for players to complete the missions around the same time every day.
  • Players who had selected Escorts during the Captain promo mission were unable to clear the mission after getting their ship. This fix prevents this from happening again but does not retroactively fix players with this mission already in progress. Fix for players stuck with this mission unable to complete is coming soon.

Posted by evilekin on Tuesday, February 23 @ 20:45:35 UTC
( Reads: 64 ) (Read More... | Score: 0)

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